Part 34: Fuck Sand
Update 21: Fuck Sand (Prep)Last time, we made a harrowing escape from the Archanean army and Emperor Hardin.
The journey was so full of excitement and danger that Steve dropped all her photos, meaning I completely forgot to screencap the pre-chapter dialogue on this one. Serenes should help though.
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Narration: Marth barely succeeded in escaping, disembarking in the desert of Khadein. He elected to await his subordinates' safe arrival.
Khadein, the city of magic, is a sanctuary for mages. Many prospecting mages come here and undergo rigorous training.
Magic relies on containing nature's energies in "tomes" and "staves", freely manipulating these energies to harness great power. A few centuries ago, a lone sage founded an academy here, teaching magic's secrets.
However, instead of bringing happiness, magic was soon used as a tool of war and a thing to be traded. The sage was disappointed, and vanished from the pages of history. Though there is no confirmation, some say that was the Archsage Gotoh.
Currently, advanced magic like Aura cannot be made without the orbs' power, and their use is restricted to a few chosen ones. Those conditions are set by their creator, and they can only be inherited by those who qualify. Khadein, the city of magic... the proud Sanctuary of Sorcery.
Fascinating. Glad to know one of the last tomes of advanced magic in the world has been resting in our inventory since Chapter 2.
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I imagine this line makes more sense if you've been losing people, but in this context it makes Steve sound like she accidentally dropped Draug into the ocean or something.
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The actual story depends on your luck level. Since Steve has middling luck (I'm fairly sure 13 counts as "middling" for this, I'll include High too just in case):
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Pre-map session, you know the drill, How's Everyone?
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In the desert? So like...a camel?
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Onto the map itself...
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This is a reused map from the prequel. There are quite a few of them in the game, the last one was also in the prequel. Though, you were going from North to South instead of the other way around.
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Both of these chests are super useful, the top right one is absolutely required. You all know what I mean by now, there's a Starshard there. Restart if you miss it.
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The enemies here are predominantly mages and Dracoknights, who aren't impeded by the terrain, so bow users are going to be handy to pick the fliers off.
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There are also, unfortunately, two Swarm Bishops making their obnoxious return from Chapter 6 flanking the boss.
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The boss here is a Bishop, Yodel. Not the Bishop Yodel from FE6. Different guy entirely.
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Two thieves with interesting items here. Chasing them down is worth your time.
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And in the top right corner is a village. This one houses not only a recruitable character, but also a Starshard, so we need to get to it, fast.
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Last but not least, this guy is hanging out in this pack of enemies. That's a class we haven't seen, they're promoted Dark Mages, and basically tankier but weaker hitting Sages. Dark Magic doesn't exist in this game, so they just use standard tomes/staves.
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Lots of dialogue this time around.
Murder for Dinner
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I'd bet Caeda makes those old people candies that are shaped like fruit. I actually really like those.
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![:wal:](../Smilies/emot-wal.gif)
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Is it just me or has Caeda totally checked out of this conversation?
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Marth Has Not Been Paying Any Attention
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Pssh, no you aren't. I'm not spending money to level the highest level person in my army even more.
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Marth we've had these for like 7 or 8 chapters now.
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Steve's bloodthirst is peeking out again.
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I swear I didn't get these two base conversations back to back on purpose. This is just Steve's identity crisis day.
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Steve knows what some of you folks have been doing.
![:colbert:](../Smilies/emot-colbert.gif)
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Marth is kind of a dick.
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Here's everything that just happened to you
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Jagen just really wishes he got to be the narrator in this game.
Just Deserts
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Oh yeah, Linde is here. Remember her from Chapter 2?
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So, here's the thing about deserts and sand. We saw a bit of it back in Chapter 4, but it's out in full force here. Knights? Useless here, they have almost no movement. Same goes for Cavaliers. The only units who have no movement penalty are mages and fliers.
So we're pretty much all going to be slower here, and people like Luke and Roger are going to be much less useful unless they get a reclass, so I'll probably just leave them out of this one.
Oh, speaking of that.
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Back to Myrm for you right now, Steve.
To close things out, I sold some of our Bullions and spent the money on some Drill Grounds runs for our lower level characters.
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Next time, Jagen will die of heat stroke. See you then.